﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{//暂停维护
    class 始祖龟执盾者:Minion
    {
        public 始祖龟执盾者():base()
        {
            buff = 1;
            Star = 3;
            Attack = 2;
            Health = 6;
        }


        public override void Deathrattle()
        {
            if (pool.minionCount > 0)
            {
                Minion m = pool.RandomMinion();
                m.Attack += buff;
                m.Health += buff;
            }
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 始祖龟执盾者();
        }
    }


    class 始祖龟执盾者_金色 : 始祖龟执盾者
    {
        public 始祖龟执盾者_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 始祖龟执盾者_金色();
        }
    }
}
